![]() ![]() The Model Editor toolbars contain commands that help you work with 3D models.Ĭommands that affect the state of the Model Editor are located on the Model Editor Mode toolbar in the main Visual Studio window. The following sections describe how to use the Model Editor to work with 3D models. For information about how to add more vertices to an object, see Modify objects. For information about how to add a primitive object to your scene, see Create and import 3D objects. For complex shapes, you add additional vertices by using extrusion or subdivision and then modify them. To create new and unique objects you add a primitive to the scene and then change its shape by modifying its vertices. In the Model Editor, each new object always begins as one of the basic 3D shapes-or primitives-that are built into the Model Editor. On the axis indicator, red represents the x-axis, green represents the y-axis, and blue represents the z-axis. The axis indicator shows the current axis orientation in the lower-right corner of the design surface. If no axis orientation is specified, Visual Studio uses the right-handed coordinate system by default. Visual Studio supports every orientation of the 3D axis, and loads axis orientation information from model file formats that support it. ![]() ![]() If you don't see the Graphics category in the Add New Item dialog, and you have the Image and 3D model editors component installed, graphics items are not supported for your project type.Įnter the Name of the model file, and then select Add. ![]()
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